The 2014 sci-fi
movie Interstellar
was the first Hollywood movie which attempted to depict a
scientifically correct version of what the world looks like
in the presence of strong gravitational fields, such as
black holes or wormholes. A lot of the imagery was produced
in collaboration
with Prof. Kip
Thorne, a Nobel prize winning theoretical physicist known for his
contributions to gravitational physics.
The images are often weird and unexpected, not just for movie audiences, but even sometimes for the team who made them, despite the fact that many aspects of the behaviour of light rays in strong gravitational fields had been known for a long time.
In this project you will study the mathematics that underlies these fascinating images. You will learn how to use General Relativity to compute how strong gravitational fields influence the behaviour of light rays, and learn how to do this yourself using your own computer code.
It is advised to take General Relativity IV as a co-requisite if at all possible (unfortunately the department no longer offers this module at level III). You also need to have an interest in computer programming (in whatever programming language).
The physics of the images generated for Interstellar has been described in two papers,
These papers contain an overview about the history of the topic of rendering images which take into account General Relativity, and provide many other references.