Project III/IV 2018-2019

Interstellar

Description

The 2014 sci-fi movie Interstellar was the first Hollywood movie which attempted to depict a scientifically correct version of what the world looks like in the presence of strong gravitational fields, such as black holes or wormholes. A lot of the imagery was produced in collaboration with Prof. Kip Thorne, a Nobel prize winning theoretical physicist known for his contributions to gravitational physics.

The images are often weird and unexpected, not just for movie audiences, but even sometimes for the team who made them, despite the fact that many aspects of the behaviour of light rays in strong gravitational fields had been known for a long time.

In this project you will study the mathematics that underlies these fascinating images. You will learn how to use General Relativity to compute how strong gravitational fields influence the behaviour of light rays, and learn how to do this yourself using your own computer code.

Prerequisites

It is advised to take General Relativity IV as a co-requisite if at all possible (unfortunately the department no longer offers this module at level III). You also need to have an interest in computer programming (in whatever programming language).

Some background material

The physics of the images generated for Interstellar has been described in two papers,

These papers contain an overview about the history of the topic of rendering images which take into account General Relativity, and provide many other references.